So one of the purposes of this game is to make it a party game. What happens if you don’t have our controller, or enough AppleTV remotes or even an iPhone… That android device you have in your pocket should work homie. We got you. We’ll go into details about how this works when we… Read more »
Monthly Archives: November 2015
We dumped in some star wars models because star wars. Obviously it’s not for production because star wars and trademarks and copyrights and lawsuits but it’s super fun to play with… even if just for testing.
Getting to the end of the sprint! The beans are working, multiplayer is working, the terrain is closer. Next up game mechanics and theory, music, custom crafts, and some code refactoring to get this working on appleTV Phil and Geoff testing multiplaya from happyMedium on Vimeo. More testing with the light blue bean from happyMedium… Read more »
So the idea is to create an iPad or iPhone or appleTV came that allows for multiple input controls. If you’re playing on the new appleTV you can gesture with the new remote, your phone or if we create an actual toy with accelerators in it… we’ll that’d be awesome. Maybe this will work with… Read more »
So the beans are working in unity! The terrain is kind of in. The aircraft are shitty but getting closer… In a day we should be flying around in the grand canyon. Terminator style – the beans are working from happyMedium on Vimeo.
So all of our 3D modeling work and our 3D printing has us thinking about voxels and polygons. Not in a mean, unfair comparison kind of way, but in a hey-mathematics-influence-optics kind of way. (image source: 3D-Coat Forums) The image on the left is polygon-based, and the one on the right is voxel-based. Polygon-based sculpting forces… Read more »
Grand Canyon (image source) (image source) Paria Canyon – Vermilion Cliffs (image source) Cebolla Wilderness – La Ventana Natural Arch (image source) Wave Rock in Western Australia (image source)
Here’s a screengrab of a thing Geoff has put together in SceneKit. It’s reminding us a bit of this iconic album cover: Geoff has put together this neat hilly terrain by working off of the Perlin noise function. If you’re not familiar with Perlin noise, according to Wikipedia: “Perlin noise is a type of gradient… Read more »